As soon as I’ve had the chance to play some games with the decks I’ve built, I’ll be back with my top ten cards for constructed. In the meantime, here are the cards I think you should look out for when cracking draft packs.
10. Wolverine • Agent of S.H.I.E.L.D. – HYDRA
If in doubt, go for the head. That’s what my Grandma used to say. The aim of VS is simple – reduce your opponent to 0 endurance. Make life easy for yourself – bypass his characters and hit your opponent right where it matters. Thanks, Grandma!
9. Carol Danvers – Ms. Marvel • Mighty Avenger
Her ability will flat out win you games and her stats, coupled with Flight and Range, make her no slouch in the administering beatings department either. Common 7 drops as good as this make the world go round.
8. Red Skull • Johann Shmidt – HYDRA
The 6 drop Marvel Knights Ghost Rider is nuts in limited because of his ability to make your opponent feel the pain that you’re going through. Captain America • Super Soldier is even more nuts because your opponent can’t stun adjacent characters across the curve without some kind of attack boost. Johann does both of these things and hits the table a turn earlier than either Cap or Flamehead. Be prepared for MUN limited games going to 7 or even 8 when the Crime Lords are involved.
7. Kingpin, War Profiteer • HYDRA
Nothing says ‘Smack me upside the head’ more than a leader ability that KOs opposing characters. Stick the Fatman next to the 5 drop Red Skull (see above) and let the fun commence.
6. Sharon Carter, Agent 13 • Agent of S.H.I.E.L.D.
MUN has some of the best concealed characters we’ve seen since, well, the last set I suppose. With Sharon around they’ve got no place to hide and their buddies can’t help them out either. In spite of this, Sharon Carter is an incredibly nice lady once you get past the fact that she killed Captain America.
5. Nick Fury – Off the Grid
In a format where you run only 30 cards in a deck, Old One Eye’s ability will certainly put a spanner in your opponent’s works. If you don’t bump off the only 7 drop in their deck, then you should at least put a speed hump in the way of their curve. And you get to control their draw next turn.
4. Grudge Match
Although there are some very viable weenie swarm tactics in MUN draft, I’d still take this over most rares in the set. This card is nearly always going to save you a stun back and how many times has the +3 from a Flying Kick been enough to win you the game on the turn before your opponent would have finished you off?
3. Death Warrant
A rare shouldn’t be this high up on a top ten sealed/draft list but then a card shouldn’t be this good in a limited environment. A reusable KO effect that costs nothing and can target hidden characters! Even if it isn’t killing a character every turn, the control it gives you is nuts.
2. What If?
Gone are the days where you sit for turns on end not being able to flip your team-up. Even if all the characters you control share the same single affiliation, you can flip this and all of the affiliated characters that come into play from that point forward gain that affiliation. If you’re heavily playing Crime Lords then 3 copies of this and Hail Hydra! In any combination means that you don’t have to stick to 2 or 3 affiliations in draft any more. Welcome to the Rainbow Nation, my friends!
1. Venom • Faithless Monster
You know how sometimes you miss the obvious when it’s staring you right in the face? That’s what happened here the first time I went through the set. Because Thunderbolts didn’t really have that much to offer overall, I thought Venom would be one of those cards I’d draft only if I was taking Thunderbolts. Screw that! This guy is almost always going to be my first pick and even if I’m not drafting SHIELD or T’bolts then I’m still likely to grab him if I see him. Dual affiliation is great; 9 up front is nice. His ability? Priceless.
I think there’s a simple message here, kids; Crime Lords and SHIELD are the way to go in MUN draft. Sure, other affiliations have a few bombs but if you draft Crime Lords – or more correctly, HYDRA – right, the entire set opens up to you.